Scene Conflict Template 1
Scene Conflict card Scene owner: [ ] Immediate Scene Goal: [ ] Primary resistance: [ ] Who/what supplies it: [ ] Why resistance has logic: [ ] Initial tactic: [ ] Countermove: [ ] Turn: [ ] Exit state: [ ]
Start with structure, then replace every placeholder with information that is true, relevant, and natural for your context. These templates are intentionally skeletal so your final writing does not sound mass-produced.
Strong Scene Conflict is attached to a clear Scene Goal, gives the resistance credible logic, and develops through changing tactics, evidence, leverage or constraints. The scene exits in a different state because the contest produced a concession, refusal, discovery, cost, commitment or revised objective.
Scene Conflict card Scene owner: [ ] Immediate Scene Goal: [ ] Primary resistance: [ ] Who/what supplies it: [ ] Why resistance has logic: [ ] Initial tactic: [ ] Countermove: [ ] Turn: [ ] Exit state: [ ]
Goal-resistance fit Scene Goal: [ ] Resistance: [ ] How resistance directly blocks/complicates that goal: [ ] Random obstacle to remove: [ ]
Opponent logic map Opposing person/system/force: [ ] Its goal/rule/mechanic: [ ] Its leverage: [ ] Its constraint: [ ] What could make it change tactic?: [ ]
Tactic ladder Goal: [ ] Tactic 1: [ ] Countermove 1: [ ] Tactic 2: [ ] Countermove 2: [ ] What changes each time?: [ ]
Leverage tracker Character A controls: [ ] Character B/force controls: [ ] Information shift: [ ] Time shift: [ ] Resource/access shift: [ ]
Evidence conflict map Claim/request: [ ] Evidence A: [ ] Counterevidence: [ ] What becomes harder/easier after each reveal?: [ ]
Internal-external interaction Immediate goal: [ ] Internal pressure: [ ] External resistance: [ ] How one changes the other: [ ]
Rule-based conflict Scene Goal: [ ] Rule/procedure: [ ] Why it exists: [ ] Possible exception/workaround: [ ] Cost of workaround: [ ]
Resource conflict Needed resource/access: [ ] Who controls it: [ ] Competing demand: [ ] Trade/alternative: [ ] New cost: [ ]
Repeated-argument audit Position A: [ ] Position B: [ ] What changed after exchange 1?: [ ] After exchange 2?: [ ] If nothing changed, revise with: [evidence/leverage/constraint/tactic]
Partial-success map Scene Goal: [ ] What is won: [ ] What remains blocked: [ ] New obligation/cost: [ ] Next Scene Goal: [ ]
Failure-with-consequence map Scene Goal: [ ] Why it fails: [ ] Information/resource/relationship change: [ ] New option closed/opened: [ ]
Turn design Current terms of conflict: [ ] Revelation/choice/cost: [ ] New terms: [ ] Why the old tactic no longer works: [ ]
Conflict-layer audit Scene Goal: [ ] Scene Conflict: [ ] Internal component: [ ] External component: [ ] Story Conflict connection: [ ] Stakes: [ ]
Exit-state check Opening power balance: [ ] Outcome: [ ] Changed information: [ ] Changed commitment: [ ] Changed relationship/resource/time: [ ]
Scene-to-story handoff Local conflict result: [ ] Character Goal impact: [ ] Story Conflict impact: [ ] Next strategy/Scene Goal: [ ]