Reusable frameworks

16 Scene Conflict Templates

Start with structure, then replace every placeholder with information that is true, relevant, and natural for your context. These templates are intentionally skeletal so your final writing does not sound mass-produced.

Use the framework

How to personalize a template

Strong Scene Conflict is attached to a clear Scene Goal, gives the resistance credible logic, and develops through changing tactics, evidence, leverage or constraints. The scene exits in a different state because the contest produced a concession, refusal, discovery, cost, commitment or revised objective.

  1. 1
    Choose the template closest to your actual purpose.
  2. 2
    Replace every bracketed field with specific information.
  3. 3
    Delete any sentence that does not belong in your situation.
  4. 4
    Read the result aloud for unnatural transitions or repeated phrasing.
  5. 5
    Verify names, dates, links, facts, and promises before sending or publishing.
Scene Conflict Template 1
Scene Conflict card
Scene owner: [ ]
Immediate Scene Goal: [ ]
Primary resistance: [ ]
Who/what supplies it: [ ]
Why resistance has logic: [ ]
Initial tactic: [ ]
Countermove: [ ]
Turn: [ ]
Exit state: [ ]
Scene Conflict Template 2
Goal-resistance fit
Scene Goal: [ ]
Resistance: [ ]
How resistance directly blocks/complicates that goal: [ ]
Random obstacle to remove: [ ]
Scene Conflict Template 3
Opponent logic map
Opposing person/system/force: [ ]
Its goal/rule/mechanic: [ ]
Its leverage: [ ]
Its constraint: [ ]
What could make it change tactic?: [ ]
Scene Conflict Template 4
Tactic ladder
Goal: [ ]
Tactic 1: [ ]
Countermove 1: [ ]
Tactic 2: [ ]
Countermove 2: [ ]
What changes each time?: [ ]
Scene Conflict Template 5
Leverage tracker
Character A controls: [ ]
Character B/force controls: [ ]
Information shift: [ ]
Time shift: [ ]
Resource/access shift: [ ]
Scene Conflict Template 6
Evidence conflict map
Claim/request: [ ]
Evidence A: [ ]
Counterevidence: [ ]
What becomes harder/easier after each reveal?: [ ]
Scene Conflict Template 7
Internal-external interaction
Immediate goal: [ ]
Internal pressure: [ ]
External resistance: [ ]
How one changes the other: [ ]
Scene Conflict Template 8
Rule-based conflict
Scene Goal: [ ]
Rule/procedure: [ ]
Why it exists: [ ]
Possible exception/workaround: [ ]
Cost of workaround: [ ]
Scene Conflict Template 9
Resource conflict
Needed resource/access: [ ]
Who controls it: [ ]
Competing demand: [ ]
Trade/alternative: [ ]
New cost: [ ]
Scene Conflict Template 10
Repeated-argument audit
Position A: [ ]
Position B: [ ]
What changed after exchange 1?: [ ]
After exchange 2?: [ ]
If nothing changed, revise with: [evidence/leverage/constraint/tactic]
Scene Conflict Template 11
Partial-success map
Scene Goal: [ ]
What is won: [ ]
What remains blocked: [ ]
New obligation/cost: [ ]
Next Scene Goal: [ ]
Scene Conflict Template 12
Failure-with-consequence map
Scene Goal: [ ]
Why it fails: [ ]
Information/resource/relationship change: [ ]
New option closed/opened: [ ]
Scene Conflict Template 13
Turn design
Current terms of conflict: [ ]
Revelation/choice/cost: [ ]
New terms: [ ]
Why the old tactic no longer works: [ ]
Scene Conflict Template 14
Conflict-layer audit
Scene Goal: [ ]
Scene Conflict: [ ]
Internal component: [ ]
External component: [ ]
Story Conflict connection: [ ]
Stakes: [ ]
Scene Conflict Template 15
Exit-state check
Opening power balance: [ ]
Outcome: [ ]
Changed information: [ ]
Changed commitment: [ ]
Changed relationship/resource/time: [ ]
Scene Conflict Template 16
Scene-to-story handoff
Local conflict result: [ ]
Character Goal impact: [ ]
Story Conflict impact: [ ]
Next strategy/Scene Goal: [ ]